Type.registerNamespace('GameSpace.UI.WebService');
GameSpace.UI.WebService.Forum=function() {
GameSpace.UI.WebService.Forum.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
GameSpace.UI.WebService.Forum.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return GameSpace.UI.WebService.Forum._staticInstance.get_path();},
GetGameRef:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGameRef',false,{},succeededCallback,failedCallback,userContext); },
GetForumRef:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetForumRef',false,{},succeededCallback,failedCallback,userContext); },
GetForumGroupRef:function(GameId,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetForumGroupRef',false,{GameId:GameId},succeededCallback,failedCallback,userContext); },
GetMainForumCategory:function(GameId,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMainForumCategory',false,{GameId:GameId},succeededCallback,failedCallback,userContext); },
GetGameGroupDropDownList:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGameGroupDropDownList',false,{},succeededCallback,failedCallback,userContext); },
GetForumCategoryDropDownList:function(GameId,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetForumCategoryDropDownList',false,{GameId:GameId},succeededCallback,failedCallback,userContext); },
GetForumList:function(GameId,ForumGroupId,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="ForumGroupId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetForumList',false,{GameId:GameId,ForumGroupId:ForumGroupId},succeededCallback,failedCallback,userContext); },
GetGameRefDropDownList:function(GameId,ForumGroupId,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="ForumGroupId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGameRefDropDownList',false,{GameId:GameId,ForumGroupId:ForumGroupId},succeededCallback,failedCallback,userContext); },
GetForumGroupRefList:function(GameId,ForumGroupId,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="ForumGroupId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetForumGroupRefList',false,{GameId:GameId,ForumGroupId:ForumGroupId},succeededCallback,failedCallback,userContext); }}
GameSpace.UI.WebService.Forum.registerClass('GameSpace.UI.WebService.Forum',Sys.Net.WebServiceProxy);
GameSpace.UI.WebService.Forum._staticInstance = new GameSpace.UI.WebService.Forum();
GameSpace.UI.WebService.Forum.set_path = function(value) {
GameSpace.UI.WebService.Forum._staticInstance.set_path(value); }
GameSpace.UI.WebService.Forum.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return GameSpace.UI.WebService.Forum._staticInstance.get_path();}
GameSpace.UI.WebService.Forum.set_timeout = function(value) {
GameSpace.UI.WebService.Forum._staticInstance.set_timeout(value); }
GameSpace.UI.WebService.Forum.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return GameSpace.UI.WebService.Forum._staticInstance.get_timeout(); }
GameSpace.UI.WebService.Forum.set_defaultUserContext = function(value) { 
GameSpace.UI.WebService.Forum._staticInstance.set_defaultUserContext(value); }
GameSpace.UI.WebService.Forum.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return GameSpace.UI.WebService.Forum._staticInstance.get_defaultUserContext(); }
GameSpace.UI.WebService.Forum.set_defaultSucceededCallback = function(value) { 
 GameSpace.UI.WebService.Forum._staticInstance.set_defaultSucceededCallback(value); }
GameSpace.UI.WebService.Forum.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return GameSpace.UI.WebService.Forum._staticInstance.get_defaultSucceededCallback(); }
GameSpace.UI.WebService.Forum.set_defaultFailedCallback = function(value) { 
GameSpace.UI.WebService.Forum._staticInstance.set_defaultFailedCallback(value); }
GameSpace.UI.WebService.Forum.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return GameSpace.UI.WebService.Forum._staticInstance.get_defaultFailedCallback(); }
GameSpace.UI.WebService.Forum.set_path("/Webservice/Forum.asmx");
GameSpace.UI.WebService.Forum.GetGameRef= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetGameRef(onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.Forum.GetForumRef= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetForumRef(onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.Forum.GetForumGroupRef= function(GameId,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetForumGroupRef(GameId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.Forum.GetMainForumCategory= function(GameId,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetMainForumCategory(GameId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.Forum.GetGameGroupDropDownList= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetGameGroupDropDownList(onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.Forum.GetForumCategoryDropDownList= function(GameId,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetForumCategoryDropDownList(GameId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.Forum.GetForumList= function(GameId,ForumGroupId,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="ForumGroupId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetForumList(GameId,ForumGroupId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.Forum.GetGameRefDropDownList= function(GameId,ForumGroupId,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="ForumGroupId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetGameRefDropDownList(GameId,ForumGroupId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.Forum.GetForumGroupRefList= function(GameId,ForumGroupId,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="ForumGroupId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.Forum._staticInstance.GetForumGroupRefList(GameId,ForumGroupId,onSuccess,onFailed,userContext); }
