Type.registerNamespace('GameSpace.UI.WebService');
GameSpace.UI.WebService.UserProfile=function() {
GameSpace.UI.WebService.UserProfile.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
GameSpace.UI.WebService.UserProfile.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return GameSpace.UI.WebService.UserProfile._staticInstance.get_path();},
GetProfileSummary:function(UserID,succeededCallback, failedCallback, userContext) {
/// <param name="UserID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetProfileSummary',false,{UserID:UserID},succeededCallback,failedCallback,userContext); },
CheckBlockUser:function(URL,succeededCallback, failedCallback, userContext) {
/// <param name="URL" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckBlockUser',false,{URL:URL},succeededCallback,failedCallback,userContext); },
CheckFriend:function(URL,succeededCallback, failedCallback, userContext) {
/// <param name="URL" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckFriend',false,{URL:URL},succeededCallback,failedCallback,userContext); },
CheckFavorite:function(URL,succeededCallback, failedCallback, userContext) {
/// <param name="URL" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckFavorite',false,{URL:URL},succeededCallback,failedCallback,userContext); },
VoteMe:function(ItemID,succeededCallback, failedCallback, userContext) {
/// <param name="ItemID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'VoteMe',false,{ItemID:ItemID},succeededCallback,failedCallback,userContext); },
ThisIsAProfileCommentSpamer:function(UserId,Spamer,CommentID,succeededCallback, failedCallback, userContext) {
/// <param name="UserId" type="String">System.String</param>
/// <param name="Spamer" type="String">System.String</param>
/// <param name="CommentID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ThisIsAProfileCommentSpamer',false,{UserId:UserId,Spamer:Spamer,CommentID:CommentID},succeededCallback,failedCallback,userContext); },
CheckNewUser:function(NewUserId,succeededCallback, failedCallback, userContext) {
/// <param name="NewUserId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckNewUser',false,{NewUserId:NewUserId},succeededCallback,failedCallback,userContext); },
GetArmoryInformation:function(Region,Realm,CharName,IsRefresh,succeededCallback, failedCallback, userContext) {
/// <param name="Region" type="String">System.String</param>
/// <param name="Realm" type="String">System.String</param>
/// <param name="CharName" type="String">System.String</param>
/// <param name="IsRefresh" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetArmoryInformation',false,{Region:Region,Realm:Realm,CharName:CharName,IsRefresh:IsRefresh},succeededCallback,failedCallback,userContext); },
GetArmoryProfile:function(URL,ID,succeededCallback, failedCallback, userContext) {
/// <param name="URL" type="String">System.String</param>
/// <param name="ID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetArmoryProfile',false,{URL:URL,ID:ID},succeededCallback,failedCallback,userContext); },
GetArmoryRealm:function(Region,succeededCallback, failedCallback, userContext) {
/// <param name="Region" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetArmoryRealm',false,{Region:Region},succeededCallback,failedCallback,userContext); },
RearrangeFriendList:function(TopFriend,succeededCallback, failedCallback, userContext) {
/// <param name="TopFriend" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RearrangeFriendList',false,{TopFriend:TopFriend},succeededCallback,failedCallback,userContext); },
UInfo:function(VisitProfileURL,succeededCallback, failedCallback, userContext) {
/// <param name="VisitProfileURL" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'UInfo',false,{VisitProfileURL:VisitProfileURL},succeededCallback,failedCallback,userContext); },
DonatePointByUser:function(UserId,Remarks,PointId,succeededCallback, failedCallback, userContext) {
/// <param name="UserId" type="String">System.String</param>
/// <param name="Remarks" type="String">System.String</param>
/// <param name="PointId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DonatePointByUser',false,{UserId:UserId,Remarks:Remarks,PointId:PointId},succeededCallback,failedCallback,userContext); },
GetSceneNews:function(Game,Theme,succeededCallback, failedCallback, userContext) {
/// <param name="Game" type="String">System.String</param>
/// <param name="Theme" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetSceneNews',false,{Game:Game,Theme:Theme},succeededCallback,failedCallback,userContext); },
SetProfilePhoto:function(ImageFile,succeededCallback, failedCallback, userContext) {
/// <param name="ImageFile" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetProfilePhoto',false,{ImageFile:ImageFile},succeededCallback,failedCallback,userContext); },
GetLatestVisitor:function(UserId,succeededCallback, failedCallback, userContext) {
/// <param name="UserId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetLatestVisitor',false,{UserId:UserId},succeededCallback,failedCallback,userContext); },
GetProfileOnlineFriend:function(UserId,succeededCallback, failedCallback, userContext) {
/// <param name="UserId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetProfileOnlineFriend',false,{UserId:UserId},succeededCallback,failedCallback,userContext); },
GetRequest:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRequest',false,{},succeededCallback,failedCallback,userContext); }}
GameSpace.UI.WebService.UserProfile.registerClass('GameSpace.UI.WebService.UserProfile',Sys.Net.WebServiceProxy);
GameSpace.UI.WebService.UserProfile._staticInstance = new GameSpace.UI.WebService.UserProfile();
GameSpace.UI.WebService.UserProfile.set_path = function(value) {
GameSpace.UI.WebService.UserProfile._staticInstance.set_path(value); }
GameSpace.UI.WebService.UserProfile.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return GameSpace.UI.WebService.UserProfile._staticInstance.get_path();}
GameSpace.UI.WebService.UserProfile.set_timeout = function(value) {
GameSpace.UI.WebService.UserProfile._staticInstance.set_timeout(value); }
GameSpace.UI.WebService.UserProfile.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return GameSpace.UI.WebService.UserProfile._staticInstance.get_timeout(); }
GameSpace.UI.WebService.UserProfile.set_defaultUserContext = function(value) { 
GameSpace.UI.WebService.UserProfile._staticInstance.set_defaultUserContext(value); }
GameSpace.UI.WebService.UserProfile.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return GameSpace.UI.WebService.UserProfile._staticInstance.get_defaultUserContext(); }
GameSpace.UI.WebService.UserProfile.set_defaultSucceededCallback = function(value) { 
 GameSpace.UI.WebService.UserProfile._staticInstance.set_defaultSucceededCallback(value); }
GameSpace.UI.WebService.UserProfile.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return GameSpace.UI.WebService.UserProfile._staticInstance.get_defaultSucceededCallback(); }
GameSpace.UI.WebService.UserProfile.set_defaultFailedCallback = function(value) { 
GameSpace.UI.WebService.UserProfile._staticInstance.set_defaultFailedCallback(value); }
GameSpace.UI.WebService.UserProfile.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return GameSpace.UI.WebService.UserProfile._staticInstance.get_defaultFailedCallback(); }
GameSpace.UI.WebService.UserProfile.set_path("/Webservice/UserProfile.asmx");
GameSpace.UI.WebService.UserProfile.GetProfileSummary= function(UserID,onSuccess,onFailed,userContext) {
/// <param name="UserID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.GetProfileSummary(UserID,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.CheckBlockUser= function(URL,onSuccess,onFailed,userContext) {
/// <param name="URL" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.CheckBlockUser(URL,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.CheckFriend= function(URL,onSuccess,onFailed,userContext) {
/// <param name="URL" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.CheckFriend(URL,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.CheckFavorite= function(URL,onSuccess,onFailed,userContext) {
/// <param name="URL" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.CheckFavorite(URL,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.VoteMe= function(ItemID,onSuccess,onFailed,userContext) {
/// <param name="ItemID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.VoteMe(ItemID,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.ThisIsAProfileCommentSpamer= function(UserId,Spamer,CommentID,onSuccess,onFailed,userContext) {
/// <param name="UserId" type="String">System.String</param>
/// <param name="Spamer" type="String">System.String</param>
/// <param name="CommentID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.ThisIsAProfileCommentSpamer(UserId,Spamer,CommentID,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.CheckNewUser= function(NewUserId,onSuccess,onFailed,userContext) {
/// <param name="NewUserId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.CheckNewUser(NewUserId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.GetArmoryInformation= function(Region,Realm,CharName,IsRefresh,onSuccess,onFailed,userContext) {
/// <param name="Region" type="String">System.String</param>
/// <param name="Realm" type="String">System.String</param>
/// <param name="CharName" type="String">System.String</param>
/// <param name="IsRefresh" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.GetArmoryInformation(Region,Realm,CharName,IsRefresh,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.GetArmoryProfile= function(URL,ID,onSuccess,onFailed,userContext) {
/// <param name="URL" type="String">System.String</param>
/// <param name="ID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.GetArmoryProfile(URL,ID,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.GetArmoryRealm= function(Region,onSuccess,onFailed,userContext) {
/// <param name="Region" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.GetArmoryRealm(Region,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.RearrangeFriendList= function(TopFriend,onSuccess,onFailed,userContext) {
/// <param name="TopFriend" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.RearrangeFriendList(TopFriend,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.UInfo= function(VisitProfileURL,onSuccess,onFailed,userContext) {
/// <param name="VisitProfileURL" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.UInfo(VisitProfileURL,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.DonatePointByUser= function(UserId,Remarks,PointId,onSuccess,onFailed,userContext) {
/// <param name="UserId" type="String">System.String</param>
/// <param name="Remarks" type="String">System.String</param>
/// <param name="PointId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.DonatePointByUser(UserId,Remarks,PointId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.GetSceneNews= function(Game,Theme,onSuccess,onFailed,userContext) {
/// <param name="Game" type="String">System.String</param>
/// <param name="Theme" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.GetSceneNews(Game,Theme,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.SetProfilePhoto= function(ImageFile,onSuccess,onFailed,userContext) {
/// <param name="ImageFile" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.SetProfilePhoto(ImageFile,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.GetLatestVisitor= function(UserId,onSuccess,onFailed,userContext) {
/// <param name="UserId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.GetLatestVisitor(UserId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.GetProfileOnlineFriend= function(UserId,onSuccess,onFailed,userContext) {
/// <param name="UserId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.GetProfileOnlineFriend(UserId,onSuccess,onFailed,userContext); }
GameSpace.UI.WebService.UserProfile.GetRequest= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameSpace.UI.WebService.UserProfile._staticInstance.GetRequest(onSuccess,onFailed,userContext); }
var gtc = Sys.Net.WebServiceProxy._generateTypedConstructor;
Type.registerNamespace('GameSpace.Business');
if (typeof(GameSpace.Business.ServiceEntity) === 'undefined') {
GameSpace.Business.ServiceEntity=gtc("GameSpace.Business.ServiceEntity");
GameSpace.Business.ServiceEntity.registerClass('GameSpace.Business.ServiceEntity');
}
if (typeof(GameSpace.Business.LookUp) === 'undefined') {
GameSpace.Business.LookUp=gtc("GameSpace.Business.LookUp");
GameSpace.Business.LookUp.registerClass('GameSpace.Business.LookUp');
}
